Call of Duty: Warzone 2.0
Urzikstan Launch
Environment Artist
Responsible for the development of the top floor of the Skyscraper as a whole, the interiors of the top floor, and construction connecting top floor to the rest of the building. Responsible for all in-editor geo and treatments to ground in-editor geo with pre-existing assets. Top floor draw inspiration from the Call of Duty multiplayer map: Overwatch.
Gmagnant_WZ_URZ_Overwatch_001 - Gmagnant_WZ_URZ_Overwatch_004
Responsible for treatment and in-editor geo, construction is combination of in-editor treatment and existing assets.